What We do

Our mission is to enrich human interaction and make virtual reality more natural. With our eye-tracking hardware and software solutions we bring more presence to virtual worlds and provide human eye interaction.

In next gen HMDs, we want more fps, higher resolutions, and better game graphics

Strobe effect, distortions, no natural motion blur or lack of accommodation cues are reasons of visual fatigue and unnatural image in HMD and can cause loss of presence and even nausea. All theese factors can be improved with our eye-tracking technology.

The problem We solve

There is no doubt that virtual reality is the future. However, not taking eyes into account decreases comfort and even causes nausea. It is not possible to generate correct image without knowing the exact eyes position. Needless to say, in virtual reality, we need to deal with highly demanding computer graphics, which cost can be easily reduced due to eye-tracking foveated rendering technique.

Our Team

Core members

Person 1

Kamil

CEO

Person 2

Daniel

Engineer/Researcher

Advantages

Foveated rendering

We aim our eye-tracking solution to be affordable and high speed. We want to connect statistics, eye physiology and neuroscience to enrich our eye-tracking solution

Pupil swim and distortion correction

Taking eyes into account allows minimize unwanted distortions

Natural eye movements for avatars

We aim our eye-tracking solution to be affordable and high speed. We want to connect statistics, eye physiology and neuroscience to enrich our eye-tracking solution

Depth of field and motion blur rendering

Natural blurriness reduce strobe effect and makes overall image looks more natural

Biometric profile identification

Load your profile immediately and pay safely with your eyes

Real accommodation

We investigate in solution that allows eye to really focus on both close and distant planes

Contact with us